New online games are being created much more rapidly every year while internet connection is already saturated. Logically speaking there will be more games than players. You can see that only the best games will survive. I played a lot of web games and almost all of them have one mistake in common. They separate new players and those who play for long time. Many new players can end up in “ghost town” because there won’t be any player in range. Most active players are loyal ones who play the game for long time. Old, advanced players have so much higher levels, that new player can’t even reach them. Strategic games that are played on a map are quite the same. You may begin your game in the middle of nowhere but destroyed villages and cities. This design works only in pc strategic games where maps are created in such size that player can get from one side to another in few to several minutes. Web games can’t be treated same way.
There is many flaws that come in game design. It seems like game designers are the only professionals in gaming industry who don’t learn from past experiences. Graphics become better, developers have to write much more optimalized code and musicians can’t rely only on just some music – it must be new and exciting everytime you hear it. Those who left are people whos job is to put everything on paper, let’s call them game architects. They are the most important persons in the whole chain, because all other teams take their work and develop this idea into something more complete.