Digital Concept Art Competition: Fantasy Dwarven Warrior in Heavy Armor

Digital Concept Art Competition: Fantasy Dwarven Warrior in Heavy Armor

Last time we shown you adjusting concept art of an Undead Knight to final illustration release. Today we will step back and present you the process of finding right artist for your game. This step is one of the most important parts of developing your game, because art is a visual way of connecting players with the game. They don’t see code, they don’t take in mind advertising, they want to look at nice things that bring pleasure. It’s like drinking a wine. For most people it doesn’t matter where it was grown. The only thing that matters is taste. From this reason we need to put a lot of effort into picking the right artist. We chose to showcase you a dwarven warrior.[...] read more

The biggest mistake of modern web and browser-based online games

The biggest mistake of modern web and browser-based online games

New online games are being created much more rapidly every year while internet connection is already saturated. Logically speaking there will be more games than players. You can see that only the best games will survive. I played a lot of web games and almost all of them have one mistake in common. They separate new players and those who play for long time. Many new players can end up in “ghost town” because there won’t be any player in range. Most active players are loyal ones who play the game for long time. Old, advanced players have so much higher levels, that new player can’t even reach them. Strategic games that are played on a map are quite the same. You may begin your game in the middle of nowhere but destroyed villages and cities. This design works only in pc strategic games where maps are created in such size that player can get from one side to another in few to several minutes. Web games can’t be treated same way.[...] read more

How to Prevent Repetative Attacks (Bullying) in Online Games

How to Prevent Repetative Attacks (Bullying) in Online Games

There is many flaws that come in game design. It seems like game designers are the only professionals in gaming industry who don’t learn from past experiences. Graphics become better, developers have to write much more optimalized code and musicians can’t rely only on just some music – it must be new and exciting everytime you hear it. Those who left are people whos job is to put everything on paper, let’s call them game architects. They are the most important persons in the whole chain, because all other teams take their work and develop this idea into something more complete.[...] read more

Designing a game asset Undead Knight: Concept Art, Illustration

Designing a game asset Undead Knight: Concept Art, Illustration

This post is dedicated to demonstration of making concept for our Undead Knight. You can play this champion by selecting Undead as race and Knight as class. This champion has two unique skills. Dead Flesh, which is obtained from Undead trait, giving resistance for Bleeding damage type. After specifying your class as Knight you receive another unique skill – Rotting Aura. This aura gives makes your enemy exhausted and their stamina usage increases which is huge boost in battle. Unique skills can’t be obtained in any way after you start the game. You can be sure that these two perks have only other Undead Knights. Anyway this post should guide you along our process of creating this Knight.[...] read more

How did I come up with making my own game

How did I come up with making my own game

There’s a lot of people who would like to make games. You can see how much applications is released every day for mobiles. Plenty of desktop games appear on Steam every day as well. Sometimes I ask myself whether there is also enough players, because it seems that everyone wants to have own game. I don’t say it’s wrong, I just worry about the market. I belong among those enthusiastic people too. I always knew I want to make something great that gamers will love. Let’s start from the beginning.[...] read more